Open Channel: Let’s Celebrate This Guy’s 77th Birthday

Today is George Lucas’ birthday, seen here with Empire Strikes Back director Irvin Kershner and some guy in a black suit.

Today is George Lucas’ birthday, seen here with Empire Strikes Back director Irvin Kershner and some guy in a black suit.
Photo: Lucasfilm/StarWars.com

Seventy-seven years ago a man was born who would release a movie in 1977 that would change the face of the world. He’d do a few other things too. That man’s name is George Lucas. Today, May 14, is his birthday, and we’ve love you all to celebrate.

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It’s almost too difficult to list all of the ways Lucas has changed the world. Star Wars, of course, is the easiest one. Nothing you think of that has happened as a result of that franchise would have happened if he didn’t create it. So Boba Fett, Baby Yoda, Han Solo, lightsabers, Mandalorians, Hera Syndulla—while he didn’t create all of those things himself, all of them are still a result of his work.

Beyond the things in the Star Wars universe, think of everything that branches off from it in the real world. Because of Star Wars, Lucas changed filmmaking with the creation of Industrial Light and Magic, a company that has gone on to create some of the most memorable effects in film and television: Jurassic Park, Terminator 2, Harry Potter, Back to the Future, hundreds more, all thanks to Lucas.

Take it a step from there. ILM was where a team of graphic designers branched out, were acquired by Steve Jobs, and created a company called Pixar. Pixar exists because of Lucas. Beyond even Pixar, think about all the kids who saw Star Wars and it inspired them to become filmmakers, actors, writers, whatever. I myself have frequently used my experience and passions about Star Wars to help further my career and life. So you’d probably not be reading this right now if it wasn’t for Lucas.

It goes on and on and on. So many of the toys that have been sold in the past 50 years are because of the success Lucas had merchandising Star Wars. Not just Star Wars toys—basically all licensed toys. Oh, and on top of all that, he helped create Indiana Jones and THX, and he gives millions and millions of dollars to charity.

That’s just the tip of the Star Destroyer. It’s been a good 77 years for Lucas and, below, we’d love for you to share your favorite memory of the filmmaker. Or maybe what you think first when you think of him.


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Netflix Is Making a New Animated Ultraman Movie

Ultraman fires a Specium Ray attack in his iconic cross-armed pose in this stylized animated render.

Specium Rays at the ready!
Image: Tsuburaya

Ultraman’s global plans just keep getting bigger and bigger, appropriately.

Tsuburaya Productions has announced that it is teaming with Netflix and Industrial Light and Magic to create an entirely original Ultraman animated movie at Netflix, separate from the streaming service’s current anime series. Directed by Shannon Tindle and John Aoshima, the movie follows a young baseball superstar, Ken Sato, who returns to Japan to inherit the powers of the Ultra Warriors and become the next Ultraman. However, Ken’s plans to be an anti-kaiju superhero go awry when he finds himself raising the monstrous offspring of one of Ultraman’s deadliest foes, forcing him to balance his life as a size-changing superhero with the Kaiju Defense Force and as an unlikely father.

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It’s the latest announcement in what’s suitably a supersized year for Japan’s most iconic giant hero, who’s celebrating his 55th anniversary. Alongside the latest entry in the Tokusatstu TV series, Ultraman Trigger, Neon Genesis Evangelion and Shin Godzilla co-director Hideaki Anno’s Shin Ultraman movie is set to debut in Japan later this year.

We’ll bring you more on Netflix’s bumper-sized plans for Ultraman as and when we learn them.


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The Mandalorian Season 2 Was Made With the Most Powerful Filmmaking Tool ILM Has Ever Created

Director Peyton Reed and star Pedro Pascal share a moment inside a powerful filmmaking tool on the set of The Mandalorian.

Director Peyton Reed and star Pedro Pascal share a moment inside a powerful filmmaking tool on the set of The Mandalorian.
Photo: Lucasfilm

When people think of Industrial Light and Magic, they obviously think of great visual effects, as well as the countless classic movies the company has worked on. But what you might not realize is that for many of those films, some of the effects were completely impossible until ILM specifically created the technology for them.

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So when someone at ILM says something is “the most powerful toolset we’ve ever created for filmmaking,” it’s worth taking notice.

The toolset in question here is called Stagecraft and it’s the immersive, adaptable environment you’ve probably heard a ton about if you’re a fan of The Mandalorian. Basically, it’s a space that’s surrounded with screens that make a sound stage feel like anywhere you want it to be. It’s why Jon Favreau and his team can make The Mandalorian in California and not have to travel all over the world to find exotic forests and deserts. It saves time and it saves money—and for season two, it got even better.

On season two, ILM rolled out Stagecraft 2.0, and in this excellent video, the filmmakers behind The Mandalorian as well as ILM employees can’t stop gushing about it while revealing plenty of gorgeous BTS footage from the show.

What’s fascinating about this video is it’s probably outdated already. As everyone mentions, Stagecraft is an upgradable, adaptable piece of technology that’s just going to get better and better. So as more and more Star Wars projects go into production, you can imagine Stagecraft will only improve—and that other, non-Star Wars productions will be using it as well.


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WandaVision’s VFX Team on How Working From Home Brought Unexpected Balance

Wanda Maximoff trying to make dinner with magic

Wanda Maximoff trying to make dinner with magic
Image: Disney+/Marvel

Like many of WandaVision’s secrets, the true meaning of the show’s era-specific production values, aesthetics, and practical effects only became clear towards the series finale which properly ushered the Scarlet Witch into the MCU. The story behind some of WandaVision’s use of visual effects goes even deeper than that, though.

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When io9 sat down to speak with the team at MARZ (Monsters Aliens Robots Zombies), one of the studios that worked on the Marvel Disney+ show, VFX supervisor Ryan Freer, co-president Lon Molnar, and managing director Matt Panousis all agreed that working on a series like WandaVision in the midst of an industry-altering pandemic presented more than a few unexpected challenges. Having come out on the other side of the project, though, the trio all agreed that the experience left them confident in the future of comic book adaptations created for the small screen that capture most, if not all, the grandeur of their cinematic counterparts.


Charles Pulliam-Moore, io9: Talk to me about the production process for this show. How much of the plot was the team clued into from the beginning when you guys were brought on?

Ryan Freer: [laughing] Nothing, really. Marvel does a great job of showing you what they need to show you and what your group has to work on. Sometimes we get larger chunks to bid on as one of the vendors on the show, and we get we can kind of piece together what’s going on, but they keep a really, really tight lip.

io9: What was it like being in the dark about the show’s larger arc, but being able to feel out some of its specific shapes because of the work MARZ was doing? 

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Freer: With IP like this, it’s really cool because we know that there is potential stuff coming down the pipeline with Vision and Wanda, and seeing it all it starting to come together is really amazing. A lot of what we were working on this this season had been established before us, and there was a lot of reference out there already for the established Vision, if that makes sense.

io9: Right, yeah.

Freer: We’d never seen him in black and white before, and we’d never seen him do slapstick comedy, and a lot of his silliness this season presented us with a bit of a learning curve.

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Vision and Wanda realizing they’re about to become parents.
Image: Disney+/Marvel

io9: What were some of the final details in this series that casual viewers probably missed because of how WandaVision, at least at first, wasn’t working with a drastically different physical form for Vision? Especially because there’s so much parity between the character’s big and small screen depictions.

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Freer: The general audience, I don’t think, knows that you’re looking at visual effects every time you see Vision. His entire head other than just his eyes, his nose, and just a little bit of his mouth is all CGI. I went on to some Reddit boards, and people were saying, “How was the budget so huge on this show for visual effects?” and I went all the way down through all the boards and nobody really nailed it. There was maybe one person I said “I heard they overlay of visual effects on top of Vision or something,” but…yeah. It’s the art of making art that no one notices.

Matt Panousis: This the second year in a row we’ve had something like this happen because last year we worked on Watchmen, which was MARZ’s comping out party as a company because we’re only two-and-a-half years old. [Looking Glass’ mask] was also an effect that tricked the majority of the audience watching the show. HBO explained to us that after the mask was first introduced, Google searches for the mask jumped, and it just speaks to how seamless this art has gotten. It a little anticlimactic at times, yeah, but the sign of good VFX is always when it’s invisible.

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io9: It’s interesting that you bring budgeting up Ryan, because that’s something that’s become a big part of the way fans speculate about how these projects will shape up after news about them first breaks. What about WandaVision’s use of VFX do you kind of wish audiences grasped better to understand how money’s allocated to these shows?

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Lon Molnar: This might be a good segue to talk about tracking markers, actually. There are some menial tasks that happen that you just have to do on a shot-by-shot basis. They’re putting tracking markers on all over Paul Bettany’s face because we need to track his head, where we’re putting CG elements. But the problem with that is that we have to remove those tracking markers. So we’re paying labor to remove on a frame-by-frame basis the very markers that are necessary for us to do VFX.

Freer: When we first started our relationship with MCU, we did a test shot for Marvel that the studio really liked. This was before we even knew that we were working on black and white vision.

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io9: What was the test?

Freer: They actually tasked us with remaking a shot from Age of Ultron. They sent us a few CG elements from Industrial Light and Magic for his head which were already established. We took that, broke it down ourselves, resurfaced it, and got it to looking like Paul as much as we could within our pipeline because our pipeline was very different than other companies’. Marvel liked our work, and that turned into us working on the 50 or 60 shots from WandaVision’s first episode, which is a pretty big jump from us not having a working relationship before. Those 50 or 60 shots, the studio liked as well, and that we could get them done in a shorter time frame, and that first episode ended up taking us about three-and-a-half, maybe four months.

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Wanda and Vision hearing a sound.
Image: Disney+/Marvel

io9: How tough was that, especially as post-production kicked off last year?

Freer: The toughest thing people always say with working with Marvel is getting your shots [finalized]. Those are director finals, but there’s the supervisors, the producers. But then on top of the producers, there’s also the executives who ultimately have the last call, and if they don’t like it, then it goes all the way back down to the bottom, and the whole process starts over again.

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Sarah [Eim] and Tara [DeMarco], the VFX supervisors on Marvel’s end who we worked with, both had such fine eyes for Vision and other elements in these scenes. I think there was maybe only one or two shots that that actually got it all the way through with no notes, and that’s pretty rare. Even after doing four hundred shots of Vision, I thought that I had a finely-tuned eye for him, but there was always something, something small here and there that you could do to make it better. And yeah, they were always right.

io9: As relatively-new to the game as MARZ is, what was it like for you working on WandaVision and your other projects during a year when the pandemic really upended a lot of entertainment in significant, unexpected ways?

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Panousis: I don’t want to say that we had incredible foresight, because part of it’s also luck, but I do think that especially with what happened last year, the TV business model was hugely helpful. MARZ has done over 40 television projects. A lot of studios will have one or two kind of key marquee projects, but if those happened to be in film last year, that was super problematic. We didn’t let go of a single person during covid, and grew almost 100% during it by virtue of having this model in place and the fact that a lot of what we were working with was shot before the pandemic.

When we decided to bet on putting all our focus into television projects, that was kind of rare for a VFX studio, but in the past two years, it just seems like TV has exploded at a pace faster than what we kind of anticipated.

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Molnar: I’ve been in the industry for 20 plus years and this has always been the challenge with the hours that we do and the time that we dedicate to these shows. Covid, if anything, showed us that you can do this kind of work when you’re working from home, and you can have dinner with your family whereas, in the past, you were commuting an hour-plus into the city on top of time working.

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io9: We’re coming up on The Falcon and the Winter Soldier’s second episode, and looking forward, there are going to be a lot more of these kinds of live-action series, and not just from Marvel. Having seen WandaVision’s finale, and knowing that series are a big part of studios’ future plans for these franchises, what sorts of things are you more interested to see in the genre?

Freer: Going back to my first point, visual effects are always the greatest when you don’t notice that it’s there. There are a lot of shows now, especially like The Falcon and The Winter Soldier that are just kinda like beat-em-up shows, and that’s to be expected. But I think WandaVision was a breath of fresh air even despite that final episode that did feel very much a part of that traditional superhero movie final act. I’m hoping that more stories can see the power of having visual effects that aren’t necessarily right in your face, but help give these shows a deeper focus and detail to these characters and their emotions.

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I’m excited for more stories that want audiences getting excited about who these characters are as people, and not just because they’re showing off what powers they have and blowing things up. I mean yeah, at the end of the day, we’re a visual effects company, and we’ll be there to blow the things up because it’s fun doing that, but it’s also so much fun to work on the subtle things barely anyone notices.

Panousis: I think if you probably asked us a year ago what’s going to happen on WandaVision, I very highly doubt we’d have said “Well, you know, what we’re going to do is they’re going to actually go decade by decade and they’re thinking outside the box.” We’re on our heels, too. We’re talking about a few new projects with Marvel right now, and we…don’t know what to expect. All we can do is do our research and look at the characters and storylines, and try to get a sense of what Disney might try to connect.

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Molnar: One thing that you can see that’s trending, though, is more stories explore these characters in different time periods like what they did with Sam Jackson and Captain Marvel. It’s interesting to consider how that kind of technology can be affordable on a platform like Disney+. I think for us, our goal is to try to break through that technology to make it affordable to be able to place characters in these entirely new contexts because once you can do that, you have a whole new story to tell.


WandaVision is now streaming on Disney+.

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