Roku ‘Originals,’ Formerly the Dregs of Quibi’s Library, Will Debut May 20

Illustration for article titled Roku 'Originals,' Formerly the Dregs of Quibi's Library, Will Debut May 20

Photo: Catie Keck/Gizmodo

Last month, Roku announced it was officially rebranding its Quibi content collection as Roku Originals. Buckle up, because those series are officially set to hit the platform next week.


Roku said today that its wisely rebranded “originals” will premiere May 20 in the U.S., U.K., and Canada. This year, more than 75 titles and a dozen previously unreleased series will premiere on the Roku Channel as free, ad-supported content. The content itself is a mixed bag of comedy, drama, documentary, as well as unscripted series. To the best of my memory, given roughly 400 years have passed since Quibi’s launch, at least some of them were actually good.

Quibi threw a whole lot of money toward luring high-profile talent to the service for its originals. Kevin Hart, Anna Kendrick, Liam Hemsworth, Chance the Rapper, and Jennifer Lopez are just a handful of names the service managed to land before the service eventually went up in flames. A full list of the shows coming to the platform can be seen right here, but the trailer above should give you a rough idea of what you’re in for.

I, for one, will absolutely be tuning in again for Murder House Flip, a show that’s at once entertaining and completely unhinged. Very much looking forward to being able to stream it on an actual TV rather than my phone (it did eventually roll out support for larger screens, but arguably far too late). I’m sure as hell not going to miss that chaotic Turnstyle feature, though.

Roku Wisely Rebrands Its Soon-to-Debut Quibi Content as ‘Roku Originals’

Illustration for article titled Roku Wisely Rebrands Its Soon-to-Debut Quibi Content as 'Roku Originals'

Photo: Catie Keck/Gizmodo

Quibi content acquired by Roku earlier this year will henceforth be known as Roku Originals, a move that should mercifully allow all of us to move on from the memory of Quibi’s spectacular implosion.


When the haul of 75 originals debuts on the platform, they will be ad-supported and free to stream on the Roku Channel. Roku says that the titles include a dozen previously unreleased series. It’s unclear specifically when Roku plans to launch its originals slate on the service, and the company would say only that they would be available to stream “soon.” A spokesperson declined to provide a more specific launch date.

Roku Originals will not be limited to just the content produced by Quibi, however. The company said that its “originals” title would also be used for “future original programming” for its ad-supported streaming service. That scans with clues that Roku was looking to compete more aggressively against rival streaming services by expanding the originals slate on its platform. In February, a LinkedIn job listing for a Lead Production Attorney stated that the role would work on Roku’s “expanding slate of original content.”

It also follows the introduction of Roku’s first exclusive series, Cypher, which debuted on the Roku Channel last month. That series was not a Roku original, as the company acquired the rights to stream it exclusively in the U.S. and Canada rather than produce the show itself. A spokesperson told Gizmodo at the time that the acquisition is part of a “broader AVOD content strategy that will continue to drive the growth of The Roku Channel going forward.”

Roku’s streaming devices are immensely popular and extremely affordable solutions for cutting the cord. While Roku has said publicly in the past that it did not have plans to produce originals. But it very much seemed the platform was headed that direction with its acquisition of the Quibi catalog in January. After all, many of Quibi’s shows were meant to be multi-season franchises, including both Most Dangerous Game and Reno 911!, which had both been renewed for second seasons before Quibi crashed and burned last October.

When Quibi’s shows—forgive me, Roku Originals—do appear on the platform, they will no longer stream in that weird, multi-format mode that was pivotal to Quibi’s sales pitch for its service. Roku didn’t bother picking up Quibi’s proprietary Turnstyle technology or infrastructure, meaning we will not be prompted to physically move our phones or televisions to stream a series from multiple perspectives. And you know what? I’m good with that.

Twitch and Facebook Gaming Are Having One Hell of a Year. YouTube Gaming? Eh, Not so Much

Illustration for article titled Twitch and Facebook Gaming Are Having One Hell of a Year. YouTube Gaming? Eh, Not so Much

Photo: Martin Bureau (Getty Images)

As the world descended into lockdown last year, people overwhelming tuned into livestreams to connect with others and stave off boredom while stuck in their homes. And that pandemic-fueled growth shows no signs of slowing down even as the world attempts to return to business as usual, with both Twitch and Facebook Gaming seeing record viewership in the first quarter of 2021, according to the latest numbers.


The popular livestreaming software provider StreamLabs released its first streaming industry quarterly report for 2021 on Friday. Using data compiled by streaming analytics firm Stream Hatchet from the beginning of January to the end of March, it offers some interesting insights, most notably that Facebook Gaming is closing in on YouTube Gaming’s spot for the #2 most popular streaming service. In first place is long-time leader Twitch, which still easily commands the largest chunk of the market with more than 72% of the total hours of content watched this year.

If you (like me) never really got that into livestreaming, you may be surprised to learn just how massive the industry’s become in such a short time. At Amazon-owned Twitch, viewership, hours streamed, average concurrent viewership, and the number of channels have all roughly doubled since this time last year, StreamLabs said. Twitch broke its viewership record for the second quarter in a row with users watching 6.3 billion hours of content, an increase of almost 1 billion hours compared to last quarter. The platform also saw its single largest quarterly increase in hours streamed since the early days of the pandemic, jumping from roughly 230 million hours to 265 million.

While Twitch is most well known for streaming video games, its most popular category continues to be “Just Chatting”. This category—considered the successor to Twitch’s ill-defined “IRL” section, which was reconfigured into 13 distinct non-gaming categories in 2018—involves exactly what the name implies: Content where streamers simply hang out and chat with viewers or engage in real-world shenanigans.

“Just Chatting” racked up a whopping 754 million hours watched in Q1 this year. To put that figure into perspective, Grand Theft Auto V, the most-watched game on Twitch in 2021, had 536.3 million hours, with League of Legends not far behind at 534 million.

Facebook Gaming and YouTube Gaming, which is owned by Google, continue to lag far behind Twitch, but the gap between them is quickly narrowing. Facebook hit an impressive milestone this past quarter, surpassing one billion hours watched for the first time, almost double the total viewership the platform garnered around this time last year.

“For the first time, we are seeing Facebook Gaming and YouTube Gaming closely compete against each other in terms of viewership,” said StreamLabs head of product Ashray Urs in the report. “While the difference in viewership was approximately 1 billion hours last quarter, that gap has shrunk to about 300 million in Q1. There is a chance we could see Facebook Gaming overtake YouTube Gaming in viewership next quarter. ”


StreamLabs attributes a lot of that success to PUBG Mobile, Facebook Gaming’s most-watched gaming category for at least the past two years. Users watched 254 million hours of PUBG Mobile livestreams in Q1, an impressive year-over-year increase of 76%. Facebook Gaming absorbing Microsoft’s failed livestreaming platform Mixer last summer no doubt attracted plenty of new talent and viewers that migrated over.

YouTube Gaming was the only platform of the big three that experienced a dip in viewership this quarter, down 28.6% from 1.92 billion hours to 1.37 billion hours. Both its total number of hours streamed and unique channels also fell, though not as much (6.7% and 9.9% respectively). However, taking into account its year-over-year growth, YouTube Gaming doesn’t seem to be doing half bad, as its total viewership and average concurrent viewership both increased by roughly 28%. The platform is also home to the most popular female streamer across all platforms: Valkyrae, whose content viewers watched for 12.2 million hours during Q1 this year.


We’ve reached out to Twitch, Google, and Facebook for comment, and will be sure to update this blog when we hear back.

All told, it seems the attention livestreaming platforms attracted during the pandemic isn’t dying down anytime soon even as lockdowns lift, vaccines roll out, and people start to journey outside their homes more regularly again. But whether Facebook and YouTube’s gaming livestreaming services will ever pose any real threat to Twitch’s industry dominance remains to be seen.


The Netflix Password-Sharing Crackdown Has Begun

Illustration for article titled The Netflix Password-Sharing Crackdown Has Begun

Photo: ALASTAIR PIKE/AFP (Getty Images)

Bad news for streamers mooching their Netflix access.

Netflix is testing a feature seemingly meant to curb password-sharing between users who are not members of the same household. An image of an email message prompting its user to sign up for “your own Netflix for free today” was shared on Twitter and reported by multiple outlets that confirmed the test. In the Netflix prompt shared on Twitter, the service states that if you do not “live with the owner of this account, you need your own account to keep watching.” That policy is included in Netflix’s terms of use.


“This test is designed to help ensure that people using Netflix accounts are authorized to do so,” a Netflix spokesperson told the Hollywood Reporter.

Interestingly, the service seems to be baiting these users to subscribe with the offer of a 30-day free trial of the service. Netflix formally nixed its free trial offer last year, though it does offer free upgrades to higher plans during the first month after a user signs up for or rejoins Netflix. For example, if you signed up for the standard plan, Netflix may boost you to the premium plan for a trial period. The benefit here is trialing features like HD or UHD streaming (which are only available on the standard and premium plans, respectively), simultaneous viewing on multiple devices, or additional devices to keep downloads on for offline viewing.

But it appears the company is making free trial exceptions for people it knows are using its service but aren’t paying for it. That’s probably wise on Netflix’s part. After all, users being asked to pay a minimum of $9 and a maximum of $18 per month for a service they have managed to access for free for years will be a tough pill to swallow—particularly if they’re already subscribed to multiple other services.

According to a survey of 1,546 U.S. adults from LendingTree released today, 4 in 10 respondents were found to be using someone else’s credentials to stream. Additionally, the survey found that Netflix was the most popular account to “borrow,” with 52% of respondents reporting that they used Netflix with someone else’s login.

Netflix runs trials quite frequently for everything from linear viewing to timer-based viewing, and the company often says that tests don’t always lead to a wider rollout of the feature or tool. The same may be true for the trial it’s currently running around password-sharing, which isn’t the best security practice anyway. But I’m sure I’m not the only one hoping—praying, really—that password crackdowns aren’t the next new thing in streaming.

Roku Will Debut Its First Exclusive Series This Month With Cypher

Illustration for article titled Roku Will Debut Its First Exclusive Series This Month With Cypher

Photo: Catie Keck/Gizmodo

Roku’s first exclusive series to arrive on the Roku Channel will premier this month.


The streamer acquired exclusive rights to Cypher, a crime-thriller starring Martin Dingle Wall that centers on a cryptanalyst commissioned by the FBI to help decode an encrypted hit list. To be clear, it’s not a Roku original. Roku didn’t produce it but instead acquired the rights to stream it exclusively in the U.S. and Canada, and the company told Gizmodo it is the first time the series will have been available to those audiences.

The series is being licensed through a partnership with Aroma Studios and United Bros. When asked whether the series will be licensed to other streamers down the road, a spokesperson said that it is licensed to the Roku Channel “for the time being” and is one part of a “broader AVOD content strategy that will continue to drive the growth of The Roku Channel going forward.” The series will be free on the Roku Channel when it debuts March 19, and all seven episodes will be made available at once.

Licensing a show for its streaming service jibes with Roku’s content strategy so far, as the company acquired much of Quibi’s content after that short-lived service folded last year. That content will also appear on the Roku Channel and be free, though it will be ad-supported. When asked whether Roku plans to develop its own content for the platform, a spokesperson said only that the company is “always looking for ways to bring more compelling content to the millions of viewers who enjoy The Roku Channel for free.”

Still, that’s not to say that Roku wouldn’t develop its own originals down the line, and there have been murmurs that the company has explored such a content avenue. On top of that, a recent LinkedIn posting for a Lead Production Attorney with the company stated the role would “work on its expanding slate of original content,” though the company declined to comment last month when asked about the listing.

In any event, it’s probably safe to assume we’re going to start hearing more about exclusive series or films featured on The Roku Channel, licensed or otherwise. Everybody wants a cut of the streaming pie, and Roku’s clearly no exception.

CodeMiko Is The Future Of Streaming, Unless Twitch Bans Her First

CodeMiko is nervous. I can tell because she tells me. “This is, like, my first interview ever,” she says over a Discord call. “I’m sorry, I’m a little shy.” It’s December of 2020, and Miko’s entire life is about to change.

Miko does not know it yet. She is, after all, not a fortune teller, though based on her stream—a sophisticated all-digital setup she can modify using her own skills as a coder, brought to life by a full-body mocap suit—you could be forgiven for thinking she’s from the future. On stream, she is an unflappable presence, a literal video game character whose off-kilter, on-point observations pierce straight to the heart of famous streamers’ insecurities and extract lighthearted humor. But in this moment, she is just another streamer, doing her best to capitalize on a surge of career momentum that could make or break her. She has no way of knowing it will ultimately do both.

Soon, her Twitch follower count will skyrocket, from 20,000 up to more than 500,000. Soon, she will collaborate with an endless procession of Twitch and YouTube’s biggest names: Imane “Pokimane” Anys, Hasan Piker, Asmongold, Sykkuno, Moistcr1tikal, Videogamedunkey. Soon, she will get suspended from Twitch for the third time, for questionable reasons. Soon, she will have nightmares about the prospect of a fourth suspension—one that, per Twitch’s rules, she likely will not come back from. Soon, she will hire a management firm and a development team and overhaul her entire approach to being a public figure. But she does not know any of that right now.

All she knows now is that this is her first interview with a journalist, and she hopes it goes well.

The concept that drives Miko’s stream is simple: She’s a glitchy video game character who interviews real people—specifically, famous Twitch personalities. The great strength of her act is that Miko, the character, does not know who any of these people are, and even when she does, she doesn’t give a fuck.

“She’s kind of a dick, but a lovable dick,” Miko, the real person, not the character, told Kotaku of Miko the character, not the real person, in an interview. “She has no filter. I think that’s what makes her slightly dick-ish. Maybe ‘dick’ isn’t the right word…She’s kind of stupid, unfiltered, and not afraid to say whatever is on her mind or what she sees.”

This results in interviews where Miko regularly interrupts guests or bombards them with awkward, invasive questions. She’s yelled at Pokimane about catheters. She’s forced Piker to talk to the Dark Souls boss he could not defeat (spoiler: it was Miko, dressed up as the boss). She’s gotten Dunkey in “trouble” with his girlfriend. In the hands of a lesser comic, her shtick might be annoying. Miko, however, times her interjections perfectly, and she knows just how to fluster guests so that it’s entertaining, not off-putting. Her character is unpredictable, but also endearing. She’s very funny, and more importantly given the demands of Twitch audiences, she’s consistent about it.

When Miko first started blowing up on Twitch late last year, this dynamic drew comparisons to ‘90s Cartoon Network classic Space Ghost Coast to Coast, in which the titular hero-turned-talk-show-host interviewed (and irritated) celebrity guests like Conan O’Brien, Bjork, and William Shatner. Miko told Kotaku that she never watched the show. Some viewers have also classified Miko as part of the monolithic VTuber trend, in which real people stream as (typically anime-inspired) avatars, each with their own backstory and personality. Miko told Kotaku that she doesn’t really pay much attention to that scene. In truth, she doesn’t need to. She’s carved out a niche that’s uniquely hers.

It all started when Miko died.

Miko began streaming while working at an LA-based animation studio—specifically on live animation, which is how she came up with the idea for her stream. But even after she got laid off and began streaming full time last year, she found herself gaining traction at a pace familiar to most Twitch streamers: glacially. On top of that, she was $20,000 in debt because her stream setup, especially the mocap suit, did not come cheap. Unemployed and making $300 per month on Twitch, she could no longer afford her apartment. But just before Miko was forced to pack it in, she had a breakthrough: Viewers, she discovered after three months of slow progress, would happily pay to murder her.

“I always had interactivity in my stream, but my income tripled the day I put in this interaction where the audience could kill me,” Miko said with a laugh that suggested she still couldn’t fully believe it. “It’s a nuke. When I added the nuke and the mute—where the audience could mute me for 30 seconds—I was able to afford my rent and pay off my debt slowly.”

Viewers can kick in “bits,” Twitch’s proprietary currency, to directly interact with Miko, forcing her to dance, shut up, and yes, die—albeit only for a short period of time. Miko told Kotaku that it’s “good” her character is “kind of a dick” because it means that chat doesn’t feel bad about doing terrible things to her. “She kind of deserves it,” she said. During Miko’s streams, the audience activates these features with no warning, and her guests are forced to roll with the punches. Miko started out with no guests at all , but over time, she began to pick up bigger and bigger names. Now streamers who entertain millions of people every day come on Miko’s show, and suddenly, they’re fish out of water again. For viewers and streamers alike, it’s something new.

“[Miko dying] was random enough that it caught me a couple times,” Devin Nash, a streaming and esports industry insider who went on Miko’s show last month, told Kotaku via DM. “Also, immediate trigger of imposter syndrome that I can’t carry a significant viewer show.”

During the stream, Miko explained the miracle of birth to Nash, in her own way. It was entirely unprompted, as many of Miko’s tangents are, and involved phrases like “penile erectum” and “The Coom.” It took over ten minutes. Miko began to explain that people of any gender could have a baby several different times. Nash’s exasperation was written all over his face. “The Coom brings forth le life, and thus, a baby is made inside,” she finally concluded. “And you poop it out.”

Nash was equal parts impressed and flabbergasted by her commitment to the bit. “Every day I learn something new on this platform, man—for better or worse,” he told Kotaku.

Miko also came on Nash’s stream, where he helps streamers build their brands, back in December. At one point, she showed him underwear she’s collected, because she cannot resist trolling, even when she’s not in character. “It’s all jokes, ultimately, but she caught me off-guard on the first stream we did together when she started showing me her underwear collection,” Nash said. “It’s not on your list of [things to expect] coming in to build someone’s brand.”

Matthew “Mizkif” Rinaudo, a popular streamer with a tendency to push boundaries into edgier territory, embraced Miko’s chaotic energy when he went on her show in January. Over the course of the pair’s banter-filled 40-minute conversation, he took off his shirt, made loud noises, and shaved his eyebrows—all of which Miko went along with and, when she could, participated in.

“Pretty much, it just became a game of who could get dumber, and I had to win,” Rinaudo told Kotaku over a Discord call. “So I started to shave my eyebrows and be an idiot and walk around and scream and yell and roll around and act like a monkey.”

“I have the easiest time with streamers who are just natural trolls,” Miko said during our December interview. She went on to explain that she suffers from severe social anxiety, but when she streams in-character, at a breakneck pace with no dead air, she’s able to exist in the moment and react to what’s happening. She can just voice whatever pops into her head, and most of the time, it’s very funny. “I just go and do it,” she said. “It’s hard to feel any negative emotions when you’re streaming.”

Fans love that about her.

“Saying her streams are entertaining is an understatement,” a fan named Richie Aquino told Kotaku in an email. “She is unpredictable, has great comedic timing, and I love how she has no filter with her questions. She is the most entertaining person on Twitch by a long shot.”

“I looked her up and was so confused by what I was watching,” another fan who goes by the handle 100LL told Kotaku in a DM. “At first she was very annoying, but after the stream with [streamer] PaymoneyWubby, I was sold. She made me laugh so hard.”

Her stream’s presentation mirrors her manic energy, risk factor be damned. For example, Twitch chat messages appear on Miko’s shirt at a blistering pace. Given Twitch chat’s reputation, it sounds like a recipe for disaster, but messages are delayed such that moderators can weed out offensive content. It’s all in service of the larger whole.

“Her whole stream is focused on not just broadcasting, but introducing new standards of interactivity with her audience,” one of Miko’s moderators, Camro, told Kotaku in an email. “That means spamming certain characters or emotes in order to draw a reaction, change her appearance, or help her decide what to do next. That kind of enthusiasm creates a ton of volume, so it’s not about suppressing a conversation, but finding the signals above the noise.”

Nash and Rinaudo’s responses to Miko’s antics could not have been more different, but the two were perfectly aligned on two points: First, while Miko said she tries not to slide into people’s DMs too abruptly, both described their own experiences with her somewhat differently. Nash, who considers Miko a friend, said he went on her show after “she incessantly spammed my chat in all caps until I begrudgingly accepted,” while Rinaudo said that “she reached out to me, but she reached out to literally everybody.”

Second, both see her not just as a flash in the pan gimmick, but as somebody who could be Twitch’s next truly massive star.

“Miko will be around through the next several iterations of Twitch and will iterate her content to fit with the evolving meta of the website,” said Nash. “She will grow consistently and continuously reinvent anything that gets stale in her show. It’s more about the person behind Miko, who is highly driven and success-oriented, [than it is the gimmick]. She has what it takes.”

Rinaudo put it more succinctly: “I think Miko has potential for long-term success because she’s actually funny, which is very rare, especially on Twitch.”

All Miko has to do is keep her stream going. But that’s the hard part.

The first time Miko and I spoke, she eventually found a comfortable rhythm. By the end of our conversation, she was in good spirits. The second time we talked over Discord, toward the end of January, she had a much easier time sinking into the rhythm of an interview where she wasn’t the one asking the questions, but her tone was less energetic, and her voice had a noticeable rasp to it. With nearly 350,000 Twitch followers and regular audiences of well over 10,000 concurrent viewers, she’d become a bonafide breakout star. But stardom takes a toll.

Streaming for hours and hours a day multiple times per week is not easy on anybody, but it’s doubly taxing for Miko, who has to remain in-character. Also, there’s the suit. The suit is a big issue. It requires recalibrations every few hours. If Miko crosses her real legs for too long, her digital legs will start to do weird things. Oh, and she can’t pee.

“I can’t drink water during my whole stream,” Miko said during our second interview. “If I drink water, then I have to go pee. And when you go pee, you have to take off everything. And then that whole process takes me, like, 10 minutes, right? And during that whole 10 minutes, you lose like, like, thousands of viewers. And those are your regulars, right?”

For a while, Miko ignored this problem in the name of maintaining viewership. This, she says, resulted in full-blown, medically-diagnosed health problems, so these days, she tries to stream in-character for only four or five hours at a time, instead of six or more. This would put her well below the full-time streamer standard of eight-plus hours per day if not for the fact that she also regularly streams as herself—or rather, as a second character called The Technician, who is basically the real Miko, but with her nerdy developer predilections cranked up to 11.

Technician streams offer a behind-the-scenes look at Miko the character and Miko the person. While many VTubers and other online performers who embrace fiction jealously guard their true identities for fear of breaking immersion, Miko’s whole thing is taking a screaming jackhammer to the fourth wall. It makes perfect sense, then, for her to regularly drop the façade. One of her earliest viral clips actually stars her real-life boyfriend, Brandon Winfrey, rather than Miko. In the clip, Miko, as The Technician, swears up and down to her Twitch chat that she has a boyfriend and proceeds to call Brandon, who answers in an over-the-top robotic tone: “Hello girlfriend. How was your day?” When Miko replies in an exasperated tone, he repeats the phrase, pretending to be a Siri-like AI, and then says, “Please respond, girlfriend.” She implores him to tell chat he’s real, but he continues the bit to the bitter end. “Haha yes, I am a [robotic pause] real boyfriend,” he says.

Now, Winfrey, formerly a game developer at Insomniac (who, weirdly, appears in Sunset Overdrive as a boss), is part of the Miko-verse. It’s an arrangement that’s worked out shockingly well for Miko, especially given Twitch’s pervasive problems with sexism.

“It’s crazy how sexist Twitch can get, because if a male streamer gets a girlfriend, no one gives a shit. It doesn’t affect their viewer count or subscription count,” Miko said, noting that back when she was a smaller streamer and she first started dating Winfrey, her concurrent viewer total dropped from 400 to 200 in just one week. “But I had Brandon when I grew really fast [at the end of 2020]. I got my audience used to him really fast…But it’s not their business, right? It shouldn’t affect my stream. That’s another reason I like having Brandon around: It just filters out those types of people and keeps the good people in.”

“I was nervous at first, because I want her to succeed as best as possible,” Winfrey told Kotaku over Discord. “I don’t want to mess up anything. But you know, her audience just isn’t that way. It’s been fun. When I get a call from her when she’s normally streaming, I know that [it’s like] ‘Alright, let’s put on a show. Let’s have some fun.’”

Fans appreciate the additional access to Miko’s life, as well as genuinely wholesome moments that come of it, like when Winfrey, a longtime Dunkey fan, got to tell the beloved YouTuber how much he appreciates him. But, somewhat ironically, all of this streaming takes away from time Miko could be spending on her real passion: developing new features for her stream.

“I’ve really been itching to go back and do all my devving things,” Miko said, noting that she was instead bogged down with everything else that goes into being a successful streamer: sending emails, making YouTube videos, finding a YouTube channel editor, signing with a management company and a talent agency, and so on.

“I don’t have a break,” Miko said. “The thing is, if I have a break, then I should be devving. But if I don’t have time to dev, then I don’t have time for anything.”

One thing full-time streamers and full-time developers have in common is that the specter of burnout constantly looms. Miko is both.

“The thing is, I burned out a long time ago,” she said with a dark chuckle. “The thing that burns me out the most is when I feel like I’m doing the same thing over and over and over again. Like, I don’t find my interactions with streamers and chat funny anymore. And so when I feel like I can’t change it because of all this other stuff I have to do, it’s mentally frustrating, and then that mentally drains me. And then I get stressed out, because it’s like ‘When am I gonna find the time to actually do the things I want to do?’ When I do get to start devving, I think that’s going to rejuvenate my soul again.”

When Miko first began to blow up, she was the apotheosis of the solo creator ideal. Because of her broad skillset as both a top-notch developer and a whip-smart performer, she could do everything according to her exact vision. No streamer is ever truly a one-person show—everybody has chat moderators and Discord admins—but Miko was about as close as you get. A while back on Twitter, I saw somebody note that the childhood hobbies of millennials and zoomers (video making, fan fiction, fan art, etc.) eventually morphed into viable careers, and they asked what skills the next generation will incorporate into their creations. Almost immediately, someone replied, “coding.” At first I found this response predictable—an extension of the cult-like crowd that worships at the altar of “learn to code.” But then I thought of Miko, and I realized that that person might actually have been onto something.

Problem is, when you’re doing everything, you don’t actually have time for anything. When Miko finally found time to develop new features, it wasn’t because she’d cut down on her obligations or become a savvier planner. Instead, it was because Twitch suspended her account, slamming the brakes on her life as a performer.

During our December interview, Miko confided to me that she was worried. She hadn’t paid off all her debt yet, but she’d already been suspended by Twitch twice in September, for things she characterized as “slip-ups.” On Twitch, three strikes often means you’re out—though there’s wiggle room for bigger streamers. Miko was not a big streamer yet. She proceeded to explain that one of the times she’d been suspended, it was because she let viewers pay $1 to send Miko, the character, a “D pic.” It was a literal letter D, as a joke, and it would pop up on Miko’s phone. Twitch apparently thought she was serious, that she was “soliciting money for pornography.” She tried to appeal the suspension, but to no avail. Twitch just closed her ticket and marked subsequent attempts as duplicates.

“I think I have, like, ban PTSD,” she told Kotaku in December. “I still don’t feel completely safe on Twitch. I’m terrified of getting an indefinite suspension for something I didn’t mean to do.”

In January, Miko got suspended a third time, for something she did not mean to do. Twitch suspended her because, during an interview with Amouranth—a streamer who’s dealt with no small amount of harassment over the years, and who has been suspended multiple times herself—Miko asked Amouranth to show her the worst harassment she’d received. Amouranth sent her a copy of an email. Miko made the mistake of displaying the email, in which a viewer repeatedly accused Amouranth of being a “slut,” live on stream. This violated Twitch’s rules around broadcasting other people’s personal information.

When Miko explained the reason for her ban at the end of January, she noted that “from my experience, threats are almost never sent from a user’s actual email address, but throwing up the screenshot got me banned.”

Initially, fans were in the dark as to why Miko got suspended again. As a matter of policy, Twitch does not address these things publicly. Many spent the week after her channel got taken down concerned that she’d been permanently banned. Even after Miko cleared the air, however, some fans remained upset.

“I am absolutely infuriated with the Twitch bans,” said 100LL. “Banning people for accidents is not the way to reprimand the same people who are bringing in the money for Twitch. Twitch needs to be more communicative with their streamers. Instead, they just ban them without warning, and it’s difficult to get a reason for the ban, let alone a way to explain the error with a solution to prevent the issue from happening in the future.”

In the end, Miko’s suspension lasted two weeks. On Twitch, that’s a lot of lost income, but it’s better than a month, or forever.

Miko used the downtime to finally get some devving done on an idea she first told me about in December: a digital game show, starring popular streamers and hosted by Miko.

“The game show concept had been in development for months!” Miko told Kotaku in an email last month. “The ban was unfortunate, but after streaming for nearly 12 hours a day, it did give me the time to [flesh] out concepts and put real development hours against it. I was determined to make the most out of the negative situation.”

When Miko returned from her suspension at the start of February, she went all out. Leading up to the game show’s debut, she did a full day of interviews with big names like Asmongold, Esfand, Sykkuno, and T-Pain (yes, the musician). Despite barely having slept the night before, she put on a heck of a show. She persuaded Asmongold to try being gay. She made it through a very harsh job interview from Esfand. She simped for Sykkuno. Then, in the middle of her chat with T-Pain, she stood up and walked to a new wing of her digital den: a game show studio. Surrounded by a bug-eyed NPC audience, T-Pain, Rinaudo, Ludwig, and Moistcr1tikal—whose video streams were broadcast onto podiums—had to guess the price of exotic items like some rocks, a lamp, and a chair Félix “xQc” Lengyel had farted on. Then Miko asked them a bunch of trivia questions that did not really have definitive answers. Points were awarded seemingly at random. It was a janky mess, but it definitely carried the manic spirit of Miko’s interviews.

A triumphant day gave way to a more somber evening. In the wake of the show, Miko did a Technician stream in which she reflected on her big return. After giving fans a tour of the virtual game show studio, she discussed her suspensions.

“It is a little scary that I’ve gotten so many bans in a short amount of time, when I don’t try to be controversial,” she said during the stream. “I care too much about my content. I work so hard for content that, why would I try to throw it away, you know? Why would I try to be toxic?”

Then she began to tear up. “It hurts because I feel like [Twitch] sees me as, like, a toxic person or something. Sorry,” she said while covering her face and wiping tears from her eyes. “Sometimes I think my jokes cross the line, and I’m trying not to do that much anymore…I know jokes are fine. You just get paranoid. That’s all.”

“Sorry,” she said while trying to compose herself, “this is embarrassing.”

After the moment passed, Miko explained to viewers that she intends on keeping things more “brand-safe” and “brand-friendly.” Speaking to Kotaku in an email, she later added that she “made significant investments in ensuring these minor mistakes are never repeated.”

“Significant” might be an understatement. Miko now employs a senior engineer, an environmental model artist, a character artist, an animator, and a rigger to help her with development. She’s also working with a management firm, Underscore Talent, and a publicist. Miko, once a scrappy mostly solo effort from somebody with no background in performance, is now a polished team effort, a production with the backing of seasoned entertainment industry pros.

Communicating with Miko in February was very different than it was in December and January. Where once she’d never done an interview before, now she is extremely busy with meetings. To answer my questions, her publicist sent over squeaky-clean copy that, alongside responses from Miko, included comments like “MANAGEMENT NOTE: REQUEST FULFILLED.” Twitch thrives on perceived accessibility and interaction, but the truth is that many big streamers are surrounded by red tape. It took just a few months for Miko to reach that point. The pipeline that turns streamers into brand-friendly productions is getting faster. That’s by design.

Perhaps there was never any other outcome for Miko. Beyond the bounds of the traditional entertainment machine, she built something that thrived on absurdity, spontaneity, and risk-taking. But she was burning the candle at both ends. It wasn’t sustainable—not within the Twitch ecosystem, anyway.

Nash still isn’t convinced Twitch is the place for Miko.

“Twitch hasn’t given a lot of confidence in the past couple years in building a career here,” he said. “This is especially true for people who have been banned multiple times. If I was banned 1-2 times, I would be looking to diversify my income streams in 3-6 months, and I’d be DEFCON 1 on that until it happened. Twitch has shown little concern in protecting broadcaster income streams who are ‘problem children’ in their view. The responsibility is on content creators to realize that over-indexing [more than] 90% of their income on a platform that will remove them for 2+ weeks at the drop of a hat is unwise. In this day and age, no creator should be oversubscribed to one platform.”

Miko also seems uncertain about the future. Last week, she appeared on the stream of professional psychiatrist Dr. Alok Kanojia. Speaking as herself, not her character, she said she’s been having nightmares about getting permanently banned from Twitch.

“I dream about it,” she said. “The last dream I had—it’s kind of funny—I wanted to get pizza, and I had a pizza flyer, and I showed my chat the pizza flyer, unbeknownst that the owner’s first and last name and number was on the pizza flyer. I showed it to chat, and I got banned for it. I was so upset in my dream.”

Some fans have noticed Miko’s newfound hesitance, saying it’s made her streams feel more restrained.

“The bans have definitely impacted how free she is on stream,” said Aquino. “She’s constantly worrying about [Twitch’s terms of service]. It’s giving her anxiety that you can clearly see, and she’s talked many times about how she’s afraid of being banned again.”

Despite it all, Miko, encouragingly, remains Miko. Her most recent YouTube video, a clip from an end-of-February Twitch interview with PC-building streamer Kristofer Yee, is entitled “CodeMiko boobs grow whenever she farts…” It is about what it says it’s about.

The theme that persisted across all three of my interviews with Miko was her desire to keep building. She spoke of grand ambitions, firing off ideas so quickly that it seemed like they were being generated on the fly by the part of her brain that handles Miko the character’s madcap ramblings. Her audience, she said, might come with her on an adventure through a 2D platformer, or an RPG, or a streamer-focused Celebrity Deathmatch game, or a Pokémon-style game. Her roadmap is always changing, but now she has the means to transform her ideas into (digital) reality. She just has to make sure that when the dust settles, there’s still solid ground beneath her feet.

“CodeMiko’s world is literally designed to grow,” Miko said in an email last month. “It’s not meant to stay the same. I’m a very curious person with a real thirst for learning and will always push to be a better streamer and person. My community, new and old, has a lot to look forward to—I promise!”


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Instagram Rolls Out New Way to Say Something Stupid in Public

Instagram is expanding its livestreaming offerings with a new feature dubbed Live Rooms, which is just like Instagram Live but with up to three more people haphazardly broadcasting their thoughts into the world simultaneously.

Instagram’s Live Rooms add to the increasingly crowded livestreaming space, which includes everything from Twitch to TikTok, to audio-only Clubhouse and Twitter’s Spaces. And because most of us have absolutely no business livestreaming for any reason, it also represents an increasing focus on social media geared towards professional creators, celebrities, and brands while creating new moderation challenges for the platforms themselves.

The functionality of Live Rooms is simple and straightforward. From the home screen on Instagram, swipe left and select the Live option. You can add a title and then tap on the users who you’d like to include. Live Rooms also lets the person who launches the stream to add “guests” to join them mid-broadcast: “for example, you could start with two guests, and add a surprise guest as the third participant later! 🥳,” Instagram writes in its press release about the feature.


In an attempt to limit harassment and other problematic behavior, any user who’s blocked by a Live Room participant will not be able to view the stream. And any Instagram user who’s been blocked from going live on the platform won’t be able to join as a Live Room guest. Comments can also be blocked, reported, and filtered, just as is the case for the solo Live feature.

Another feature that carries over from Live is badges, which Live Room viewers can buy for between $1 and $5 to make their usernames look extra special in chat.

Of course, as lovely as surprise guests and Badge bling might sound, this is the internet we’re talking about. And on the internet, terrible things happen constantly in ways that remain both shocking and entirely predictable. While various third-party tools for live video moderation exist, most automatic moderation tools are geared toward text, as Reuters recently reported. It’s possible Instagram could use live transcription tools to help moderate some problematic broadcasts, as Twitter is reportedly “looking into” for Spaces moderation. Or it could go the Chatroulette route and use AI to clean up certain dirty streams.


In an email, an Instagram spokesperson said the company is “working on other moderator controls and audio features, which we’ll be launching in the coming months. Something that’s been highly requested by our Live creators is more controls for moderators/hosts of the broadcasts.” But some hosts will surely encourage rather than forbid problematic content. And even if a live broadcast gets taken down mid-stream, that doesn’t mean it’s gone.

Facebook, which owns Instagram, knows this all too well: In 2019, a shooter livestreamed the massacre of Muslim worshipers at a mosque in Christchurch, New Zealand, using its live broadcast feature. While the company claims the original livestream was viewed “fewer than 200 times” during the broadcast and “viewed about 4000 times in total before being removed from Facebook,” Facebook (and many other social platforms) scrambled to remove copies of the horrific mass murder. Of the 1.5 million copies of the view that Facebook says was uploaded to its platform, some 300,000 copies were able to make it through its filters.


In aftermath of the 17-minute video spreading online, a Muslim advocacy group in France sued Facebook and YouTube for, as the complaint states, “broadcasting a message with violent content abetting terrorism, or of a nature likely to seriously violate human dignity and liable to be seen by a minor.” New Zealand, meanwhile, prosecuted several people for distributing or possessing the video, under a human-rights law that forbids the dissemination of terrorist propaganda or content that could “excite hostility against” people or groups based on their race, ethnicity, or national origin.

Beyond the extreme example of the Christchurch video, Live Rooms creates more opportunity for the spread of disinformation, misinformation, and other plights of our interconnected world. Facebook clearly has the ability to penalize users who violate its rules on livestreams, and it will almost certainly use those tactics to keep tabs on Live Rooms as well. But with livestreams on Instagram reportedly booming as we all remain socially distant, it’s all but guaranteed something horrible will slip through the cracks. And as the Christchurch tragedy exemplified, it only takes one to further spread terrorist propaganda or other dangerous content to anyone looking to find it.


It’s of course easy to criticize some new feature based on the worst possibilities, and I’m sure there will be plenty of fitness teachers, musicians, and beauty vloggers who create useful broadcasts that make the world just a bit less miserable during this miserable pandemic era. But until Facebook, Instagram, and other platforms get moderation of all types under control, it’s hard to not assume we’ll wake up one day to news that Live Rooms has become the latest hotbed of something dangerous and deranged.

Leave the + Alone Already

Discovery+ is delightful, by the way.

Discovery+ is delightful, by the way.
Photo: Catie Keck/Gizmodo

Why has something that’s become synonymous with streaming seemingly so controversial?

I’m talking, of course, about the maligned “+” in service names, most recently the subject of discussion at the New York Times. Sure, we’ve reached an absurd number of services that have affixed “+” to the titles of their content streaming services. We now have AMC+, Apple TV+, BET+ Discovery+, Disney+, Documentary+, ESPN+, Hulu + Live TV (though this one’s debatable, since normal Hulu formally dropped “Plus” from its name back in 2015), Paramount+, and surely others that I’ve overlooked here. That doesn’t even account for other non-entertainment services that have adopted the “+”, particularly from Apple’s ecosystem of premium subscriptions.

But hear me out: I think the “+” is perfectly fine, and maybe even a little helpful for navigating the chaos of our streaming environment.


This opinion, to be clear, is not shared by my colleagues. Consumer technology reporter Victoria Song absolutely eviscerated the “+” (and me) in a blog about the trend back in September. At the time, I had argued that “+” is an easy signifier to consumers about what a product is or does, though there are some applications of “+” that do not completely align with streaming.

Victoria cited Apple News+ as one such example, as it is not a streaming service. But it is an expanded experience that adds more value than users get with standard Apple News, and that’s easy to infer from the inclusion of “+” in the name of the more premium of the two options. In fact, I think that HBO Max losing the “Max” and adding the “+” would have saved the company a lot of headaches in communicating how the new service differed from HBO, HBO Go (RIP), and HBO Now—which AT&T botched spectacularly. Had AT&T executives opted instead to name the service HBO+, consumers might’ve more easily understood that it meant HBO in addition to more value.

The biggest reason I think that “+” is a useful tool for consumers really boils down to how many services currently exist—all of which are fighting for loyal subscribers. There’s too much choice, and “+” seems like a simple way to tip consumers off about what a product might do, particularly where it applies to streaming services. Someone can probably easily infer what BET+ or Paramount+ do without having to think too long about it in the same way that consumers intuitively understand the function of YouTube TV, Pluto TV, Sling TV, and FuboTV. The “+” eliminates most of the guesswork, particularly when it’s attached to a brand consumers already know.

I will say that there is one application of “+” that I find wild, but it’s less about the inclusion of “+” itself and more about the ecosystem of hardware and software that it’s attached to. Apple TV+ the streaming service lives on Apple TV the app, and both can be found on Apple TV the set-top box. This is extraordinarily bad branding—like, maddeningly so. Apple TV+ is fine and makes sense for what it is. But did we really have to call it the same exact thing as two existing products, one of which is an app and the other being hardware? Come on, Apple.


Listen, is it annoying that so many services have adopted the same format for naming their services? Sure. Is it boring? Absolutely. But I don’t necessarily think that’s a bad thing—at least not while we have so many of them to choose from. Leave the “+” alone already.

VTubing Is More Than Just Livestreaming With Cute Anime Avatars

Illustration for article titled VTubing Is More Than Just Livestreaming With Cute Anime Avatars

Screenshot: Hololive

Social HygieneSocial HygieneThe internet is hell, particularly social media. In this series, we discuss the ways it’s flawed and how it could be better.

There’s a new type of livestream building steam: It’s called VTubing, and for many people, it might only exist as thumbnails in YouTube’s recommended videos section. But VTubing is way more involved than just clips that feature kawaii anime avatars. It’s an important evolution of our social media landscape.

Until fairly recently, VTubing was a relatively niche social media trend confined to Japanese internet culture. For the unfamiliar, VTubing is essentially livestreaming, but instead of showing your own face you rely on a digital anime avatar. The origins of VTubing can be largely traced back to Kizuna Ai, an online persona voiced by Nozomi Kasuga. Kizuna Ai quickly gained nearly 1 million YouTube subscribers following her debut in late 2016, with videos ranging from Lets Plays to art sessions to “yoga” tutorials. Kizuna was producing the same kind of content you’d see on Twitch, just with a virtual avatar instead of actual face and body.

In 2019, VTubing’s popularity really started picking up steam due to the growth of VTuber agencies such as Nijisanji, .Live, and most notably Hololive, whose founder Motoaki Tanigo (better known as Yagoo) once described Hololive as a streamer group similar to Japanese female pop group AKB48. Well, at least that was the plan. In reality, Hololive produced streamers that were much more engaging and personal than the super polished pop idol groups from ye olden times. The effect is a livestream mixed with anime augmented by curated personas with deep backstories that are almost like what you’d get from a WWE wrestler, but way way cuter. Calli isn’t just a pink-haired binge drinker, she’s an ageless (semi-retired) Death God with hopes and dreams of making it big on Earth.


VTubing is both a twist on an existing medium and something completely new at the same time.

Outside of Japan, VTubing exploded last year when Hololive added its first generation of English-speaking streamers to its existing Japanese and Asian cast, exposing the trend to millions of people in the U.S., Canada, and elsewhere. So between a novel type of social content being ported over to a new language (with a much larger population) combined with people being stuck at home turning to the internet for entertainment, the popularity of Hololive’s new English roster skyrocketed. Member Gwar Gura not only became the first Hololive idol to hit 1 million subscribers on YouTube, but also the first member to hit 2 million subs—all in a little over six months. Gura isn’t just speed, she’s lighting in a bottle.

Now before anyone crowns Gura the best VTuber ever, it’s important to remember, it’s not a contest. Of the more than 50 Hololive members, idols from other agencies, and thousands of independent streamers, VTubing has become a movement in its own right, with something to offer almost anyone. Even just within Hololive, there’s a happy dog, a mischievous cat, a horny pirate (her words, not mine), a dragoness meme lord, an artistic octopus, and a whole bunch more. The trend has become so big, YouTube even mentioned VTubing as part of its 2020 summary, with VTubers now dominating the ranks of the highest-grossing Super Chat earners. And now, for better or worse, notable Western streamers like Pokimane and Scarra have tried their hands at VTubing.

On one hand, the idea of using anime avatars controlled by a variety of eye, face, and even body-tracking techniques might seem strange or even somewhat foreboding (like that one episode out of Black Mirror), but in a lot of ways VTubing is a natural reaction to today’s social media landscape.


More and more kids are turning toward content creation not only as a way to grab their 15 minutes of fame, but as a real career path. However, the rise of livestreaming also brings the pitfalls of internet stardom, including a loss of privacy. By putting an avatar between the creator and the viewer, VTubers have a much easier time of keeping personal things that don’t impact their stream truly private. And if they want to share details about past jobs, relationship status, or family connections with others, they can do so without risking public intrusion into the lives of people they care about. Avatars obscuring their identities still leaves plenty of room for genuinely wholesome moments like when Pekora revealed she’s a VTuber to her mom.

VTubing allows for a certain level of both privacy and personality, even if the latter is a somewhat over-produced and manufactured one. But I ask you, in a time when most famous gamers are better recognized by their in-game handle than their real name, is using an animated avatar all that different? I would even argue that VTubing feels more genuine than so-called “reality TV.” There’s way less editing, and while there are producers who help big VTubers out behind the scenes, there aren’t directors or publicists guiding every interaction. 


VTubers are still normal people on the other side of the screen, their avatar is simply their makeup. And as an added bonus, the use of avatars allows VTubers to focus better on their talents, whether drawing, singing, rapping, or making absolutely foul ramen recipes (I’m warning you, this video is not for people with weak stomachs).

VTubing fans have desmonstrated that they understand their favorite creators’ need for privacy and desire to establish boundaries. Fans across forums often advise others not to doxx or reveal a VTuber’s real identity. So far it seems to be working, because while some serious internet sleuthing may turn up some sensitive info, the biggest leak so far resulted when an online news story revealed Subaru’s real face. Even when Kizuna Ai’s original actor was revealed, it took almost four years to happen and it was officially announced long after the role of Kizuna Ai had been handed off to new candidates.


The use of a digital avatar allows people who might be shy, anxious, or embarrassed to create videos more freely. There’s huge pressure on people to look or act the perfect way on video, to the point where many people on social media are plucked or airbrushed into oblivion. But for VTubers, you can simply roll out of bed, put your “face” on, and go about your day. It’s anonymous and accessible without forcing people to become an overly primped talking head.

While VTubing might seem awkward or even cringeworthy to the unfamiliar viewer, it’s also very much a product of our times and technology. It blends what people already love about livestreaming with increased accessibility and added protection to help respect a content creator’s privacy. And with avatars this responsive and animated, VTubing is only going to get bigger.


Plex’s New Atari Retro Arcade Subscription Looks Awesome

Illustration for article titled Plexs New Atari Retro Arcade Subscription Looks Awesome

Image: Plex

Plex just added a new subscription tier to its live TV and media streaming services: Plex Arcade, a cloud gaming service like Amazon Luna and Google Stadia, but focused entirely on retro arcade games.

The streaming company partnered with Parsec, another streaming company know for cloud gaming, to build a library filled with Atari classics like Asteroids, Centipede, Missile Command, and more. Plex also supports classic game ROMs, so if you have some of your own lying around you can add them to your Plex Arcade library.

“We’ve actually kicked the idea around for years, and given that over the last year we’ve been looking for new ways to entertain and distract ourselves, we decided to finally make it happen,” Plex announced in a statement.  


Thanks to Parsec’s low-latency streaming technology, the Plex team could easily offer fully playable game libraries within its service.

Plex says its new arcade is a passion project, and still a work in progress, but should it attract a lot of subscribers, there’s definitely room to expand the service down the road. You can try Plex Arcade free for seven days. After that it’s $3 per month for existing Plex Pass subscribers, or $5 per month for non-subscribers.

Plex Arcade requires a Windows or macOS Plex Media Server (sorry Linux users; no support for you at this time), but it’s easy to set up and create a new games library. Plex Arcade supports Android (mobile and TV), iOS, tvOS, and Chrome, and you can use any Bluetooth or USB game controller compatible with your preferred gaming platform—although Plex recommends using a Sony DualShock 4 or Xbox One controller. For Chrome-based gaming, a keyboard will work, too. You will also need to link your Plex account with your Parsec account, but that’s part of the Plex Arcade set-up. (Parsec accounts are free.)

The new service is available to try out right now, so anyone can take it for a spin. It does require you to enter your payment information, so if you’re only interested in the free trial, don’t forget to cancel before that time period is up.